﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIGameover : UIDialog 
{
	void Start () 
	{
		
	}
	
	// Update is called once per frame
	void Update () 
	{
		
	}

	public override string path ()
	{
		return "UIDialog/GameOver";
	}

	public override string panal()
	{
		return UIManager.panelLayerName.tips.ToString();
	}
}
